Here I'm trying to create a game engine from scratch.
Also, I try to compress the steps into a tutorial containing both theory and implementation.
My goal is to write a game engine version of Shirley's 'Ray Tracing in One Week', should call it something like 'Game Engine in One Week'.
I just started and things are still super messy now. Don't laugh at me.
https://miro.com/app/board/uXjVNzXVBTM=/?share_link_id=690785319473
Daaa is a junior developer specializing in game dev, computer graphics, and machine learning. He is currently involved in projects integrating ML into games and graphics, aiming to push the boundaries of interactive experiences. With a solid foundation in programming and hands-on experience in Unity, Daaa is eager to expand his skills and contribute to innovative projects. His passion for learning combined with his growing expertise in ML, makes him a promising talent in the evolving landscape of digital media and immersive technologies.
Interdisciplinary is precisely what I am good at. Every time the inspiration burst, in order to set the idea free from limits, I would learn some new skills to counter the challenge. Over time, I have broadened my skillset widely open, from art to tech, from reality to virtuality. Below is an axis graph to explain the Art-Tech/Digital-Physical coordinate of the skillsets used in my projects.
Thanks to Matthew P Munger who created and shared this open source MattOS. This is really a powerful and enjoyable tool to use. I also learned a lot from how he manages this front-end system. Welcome to check out and support his work!
Maybe it's not a good idea to shut my website down without a hardware reset button. Proceed?
Just kidding. Nothing was actually shutdown. It wouldn't have been a good idea. Do it again?
Permission denied. Please reconsider your actions.